Vladlen KoltunI’m an Assistant Professor of Computer Science at Stanford University. I work in visual computing. Current projects in my lab are focused on computer graphics, computer vision, and machine learning.

One stream of research concerns the creation of three-dimensional content. We are developing intelligent 3D modeling tools that can reason about the structure and semantics of complex shapes. These tools support the creation of detailed three-dimensional content without the need for low-level sculpting. I am generally interested in data-driven shape representations and their applications.

Another research direction deals with simulation of human motion and behavior. We are working on high-fidelity physical simulation of human motion based on biomechanical models of the musculoskeletal system. We are also developing new approaches to specifying the behavior of animated characters through demonstrations. I am generally interested in real-time character control.

Other recent and ongoing projects deal with dense probabilistic models for computer vision, with structure-adapting shape deformation, and with animation of gestural communication. In the past I was a theoretician, working in computational geometry. Here is a CV. Old publications are available through DBLP.